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Since 2010, many netlabels and artists publish their new free music releases on the clongclongmoo website. Free means that you don't have to pay anything or register to download music. However, you can usually pay something to support the artists. Please note the licenses under which the music is published. This is important to know what you are allowed to do with the music. Please visit the labels' homepages to get the free music. Most files are published under a creative commons licence. At netlabellist you will find an extensive list of websites that also offer (or have offered) free music. If you run a netlabel yourself or offer your music for free and want to draw attention to it, you are welcome to use the submission form. And remember that clongclongmoo is not there to do business, because “Business Is Not My Music.”

update, February 1st, 2026

Dear friends and followers of clongclongmoo. It's great to have you here. As you may have noticed, the site has changed a bit. Some people wanted to be able to access the music with fewer clicks. That should work again now. Here's a quick note to everyone who uses relatively new platforms such as Mirlo, Faircamp, or Coop: feel free to use the submit form to draw attention to your new music. I'd especially appreciate hearing from anyone who runs a netlabel with free Creative Commons music. Thank you! Konrad from clongclongmoo

music tagged with: ambient

Boban Ristevski + Philippe Neau – 21

Boban Ristevski + Philippe Neau – 21
[mhrk297]

Boban Ristevski + Philippe Neau

“21”

released February 2, 2022

Few of the music projects of Boban Ristevski (also known as Lefterna) are concentrated and based on exploring mostly the ambient / drone and industrial / noise related kinds of music. With elements of minimalism / improvisation / abstraction, etc.; the music is balancing between the more structured forms and the improvised approach.

Philippe Neau creates mental landscapes (“mental-scapes”, if you want). In his music he makes them up of non-narrative sounds, atonal melodies, worrifying glitches, organic textures, hollow field-recordings, abstract notes, abyssal echoes and whispered distant voices. A “disturbing” atmosphere, tinged brightness and darkness, takes shape and enfolds the listener / viewer.

“Boban contacted me for a collaboration. We exchanged files over the Internet and worked on our own, knowing each other’s work, with the idea of creating something that mixes our sound universes. Maybe some sort of stormy, industrial landscape.

In my head, this collaboration could bring more industrial sounds to my interior landscape, take on a more noisy, metallic dimension.” –Philippe Neau

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posted 04 February 2022

Audiosmogg – Any Type of Void Can Be Amplified

Audiosmogg – Any Type of Void Can Be Amplified
[BE25]

Audiosmogg

“Any Type of Void Can Be Amplified”

Sunrise in a landscape, which can be an acacia park, an internet simulation, another planet or something else. The rattling pieces of metal and the knocking of wood as an anchor with reality. Visit 50.3699269N, 15.6481319E
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posted 01 February 2022

Palancar – Desert Power

Palancar – Desert Power

Palancar

“Desert Power”

My latest release is a collection of rhythmic ambient pieces called “Desert Power”, directly inspired by Frank Herbert’s “Dune”.

I have lost track of how many times I have read the “Dune” series of novels over the many decades I’ve been reading science fiction. Most recently, I had gone many years without cracking one of them open, but my interest was rekindled by the release of the movie “Dune” by Denis Villeneuve. While I can see how the uninitiated might find the movie impenetrable or confusing, for those of us who have read the series many times, it was a revelatory experience, especially for many of us who had difficulty imagining how the Dune universe would look and feel.

Where the Lynch movie took the book in a distinct stylistic direction, the Villeneuve film feels to me more like a direct reflection of the book. Unfortunately, even the Villeneuve version does not touch on some of the key controversial themes in the book, particularly the objectivist and misogynist undercurrents. Probably too much to expect from a Hollywood movie, but I look forward someday to a deeper and more agnostic exploration of the story, something that explains how a feudal paternalistic society that treats women as property could possibly morph into one where women literally rule the universe. Perhaps the second movie will explore some of these issues.

In any event, after I had watched the film five times in a row, over and over again, I found Villeneuve’s distinct vision of the Dune universe to be driving my sudden renewed fascination with the novels. Finally I could imagine how the Dune empire would truly look and feel to those embedded within it. And I found myself suddenly inspired to fit music to these profound questions that Denis Villeneuve and Frank Herbert created in my mind.

This album, which practically wrote itself, was the result. I started on the first bits of it in the days immediately following the movie’s late October release and completed the album less than four months later. For me this is an unbelievably quick turnaround for a full length work. In software engineering, I have found there is a phenomenon where I can become so immersed in the work that I lose all track of time and begin thinking in the language of the computer itself. Hours pass in an eyeblink, and I have many times looked up to see a full work day had passed in a span that felt like mere minutes. I call this “the zone”, which is one of the most exhausting-but-thrilling pure productivity states I’ve ever experienced.

This album is the first time I believe I’ve ever encountered the zone in the realm of creating music. Of course, whether or not the resulting work is better music or not remains to be determined, but the process itself was so personally restorative and renewing that it is hard for me not to look at it as a gift from some abstract higher power. I hope that you enjoy the resulting album as much as the album has helped me personally.

—-

As always, all Emergent World releases are available under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported license. For commercial use or to create derivative works, please contact me.

For Virginia.

Synthesizers, keyboards, and programming by Darrell Burgan.

Released in January 2022.

Copyright © 2022, Darrell Burgan. Released under a Creative Commons license for free non-commercial use under certain conditions.

creativecommons.org/licenses/by-nc-nd/3.0/

Please visit me on the net at palancar.net.

Palancar – Desert Power (1:17:12)

01 – The Hand of God (7:48)
02 – Blown Past Fallen Sands (5:17)
03 – Windtrap (6:56)
04 – Sandwalk (6:08)
05 – 36 Ophiuchi B (7:50)
06 – Voice From The Outer World (4:37)
07 – Preborn (6:42)
08 – Seeing The Now (6:11)
09 – The Emperor’s Blades (4:51)
10 – Traveling Without Moving (4:33)
11 – Cave Of Birds (6:07)
12 – A Net In The Sea Of Time (5:03)
13 – Climbing Mount Syubi (5:03)

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posted 31 January 2022

Escher Adams – Flagstaff Mountains

Escher Adams – Flagstaff Mountains
[kahvi459]

Escher Adams

“Flagstaff Mountains”

Some very interesting electronica from new guest artist ‘Escher Adams’ making use of what sounds like random analogue sounds to great effect in Panorama of a busy city at night to the analogue ambience of Polysim. An interesting, and diverse introduction to the world of Escher Adams.
credits
released January 27, 2022
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posted 28 January 2022

Filmy Ghost – Occvlt Dimension

Filmy Ghost – Occvlt Dimension

Filmy Ghost

“Occvlt Dimension”

Filmy Ghost is a dark experimental, ghostwave project from Rancagua, Chile. Created by Sábila Orbe. Links:
humanfobia.jimdofree.com/filmy-ghost/
hearthis.at/filmy-ghost/
archive.org/details/fav-sabila_orbe02
freemusicarchive.org/music/Filmy_Ghost
– https://open.spotify.com/artist/0POUvA4r7hzETPMnrn59My

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posted 26 January 2022

Various Artist – The Asian Horror Cursed Tribute

Various Artist – The Asian Horror Cursed Tribute

Various Artist

“The Asian Horror Cursed Tribute”

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posted 21 January 2022

0 Hz – Immersion Into Wallbient

0 Hz – Immersion Into Wallbient
[USC-RM-1807.0003]

0 Hz

“Immersion Into Wallbient”

How does nothing sound? Physics categorically states that sound does not exist outside the environment. Whereas common sense tells us that nothing in itself represents just nothing, does not include anything anywhere, contains nothing nowhere and sounds nohow. However, for the purposes of artistic depiction of emptiness as the absence of the usual content of the surrounding space it is necessary to give some character sound even to such an order of things. Or it may be more accurate to say the absence of any order of any things, that is, the perfect primordial chaos. At this stage, natural science says that in fact there is no absolute vacuum, but only some degree of rarefaction of the substance. Even in the absence of usual matter, space itself incessantly boils like soup, creating an incalculable number of virtual particles that immediately annihilate. In addition, in real space a variety of types of radiation await us: from destructive gamma rays to a permanent relic microwave background, not to mention gravitational waves, unknown dark matter and dark energy, as well as the expansion of the very fabric of space. Let’s imagine that our cozy typical panel apartment was thrown into intergalactic space. Like an ideal membrane it collects every vibration at the micro scale. And now it is flying somewhere, interacting with everything that we remembered and that we forgot. The door of the apartment opens, inviting the sound traveler into the walls of ambient…

1 • 09:00 • Entrance Wall
2 • 10:00 • Bright Hall Wall
3 • 12:05 • Living Room Wall
4 • 07:55 • Balcony Wall

Composition – 0 Hz
Keyboards, synthesizers, programming, effects, writing, arrangement, recording, mixing – Jónn Veggursson
Photography – Roland Pippes, Simon Steinberger, Pexels
Mastering, design, artwork – USC-Team

You are free to playback, copy, distribute, broadcast, adapt and use this work otherwise. Creating a derivative work, you must state the author of original work and provide the source of material any possible way. Publishing a derivative work, you must use the same license. You are not allowed to state that author endorses your use prior to his approval. The licensor cannot revoke these freedoms, while you fulfill the license terms. Some rights reserved.

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posted 21 January 2022

Cousin Silas – Dreamsville

Cousin Silas – Dreamsville

Cousin Silas

“Dreamsville”

Dreamsville is a collection of tracks that contain a beat! There! You have been warned. All the tracks here have been released on WAAG, but this is the first time they have been collected into one volume, remastered and released on the Emporium label.
credits
released August 26, 2021

Cover & Design by Glenn Sogge, Bonus photo by Brian M. Talgo, with thanks.

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posted 19 January 2022

A Symbiotic Experience – Oneiric Sound

A Symbiotic Experience – Oneiric Sound
[LCNLP141]

A Symbiotic Experience

“Oneiric Sound”

The Necrophile Hummingbird Netlabel & HAMFUGGI Records present Oneiric Sound by A Symbiotic Experience.
The second part of a trilogy began with Open Source and which will end with Original Subversion.
“Oneiric Music for Imaginary People”.

About the surface of this album :

Do you remember ?
The first time you closed your eyes to the outside and opened them inside to the infinite. The revelation when you found out you could be conscious in your dreams, and that the lessons learned from your lucid dreaming experiences there could help you to live better here.

At the very beginning of my musical journey, inspired among other things by the example of the Senoi and Achuar, I wanted that the dream time, so bloodless in occidental society, to find back its place.May dream and reality once again coexist equally in our lives. May it be once again this experimental crucible where one can learn by oneself to develop the qualities of his mind.

It seems to me that just as cyberspace has been colonized (its ethical rules atomized , its culture replaced by the entertainment of the winners. Sharing and mutual aid hidden by systematic commercialization) the place of the dream world is now occupied by the entertainment (video games, series, films, networks). With such egemony that it almost seems surprising when realities shifters rediscover the power of the imagination.

Unfortunately, the rules favoring flourishing that governed the dream environment have been replaced in the example of video games by rules designed by some humans and the substitution operates an insidious transformation: while we think we can learn the same way from this experience, we are actually formatted.Conditioned. Where the world of dreams is synonymous with diversity, its substitute, the world of entertrainement, seems to bring uniformity above all.

And as we bring back fragments of the dream world, the risk is huge that they will be distorted, their subtle properties neglected and only their forms replicated, transformed into industrial commodities. So much so that in the future the public will see its tastes altered, like some consumers who admit to preferring industrial flavors to those which are natural.

Dreams that turn into realities can easily turn into nightmares if we forget that they are the same things seen in different ways,
and that the potential of the mind is almost infinite.

I hope these six seedreams will grow up in your secret garden.

About beneath the surface :

These last years I noticed an increasingly large porosity between the themes and shapes explored by rADio eNd, Invisible Illusion and A Symbiotic Experience, the conceptual silo appears to be crumbling, unless it is the activation of the cryptic datas of the dormant cells…
Is the synthesis at the origin of the next era finally on the point to happen after such a long gestation period ?
This highly possible… or maybe it’s just my so old brain playing tricks on me.

Video Art Clips
The Sky Cry… https://www.youtube.com/watch?v=tGIG0nMvhnw or here www.bitchute.com/video/UOGIofCsDFfv/
Ephemeral Parade https://www.youtube.com/watch?v=p5K_eFc5Elg or here www.bitchute.com/video/XsEvu6pvVlCt/

The fifth album Open Source is here
archive.org/details/Open_Source_A_Symbiotic_Experience

The fourth album Gesamtkunstwerk is here
archive.org/details/Gesamkunstwerk_A_Symbiotic_Experience

The third Near Death Experience is here
archive.org/details/Near_Death_Experience_A_Symbiotic_Experience

The second Rebirth is here archive.org/details/Rebirth_A_Symbiotic_Experience

The first Renaskigo is here hamfuggirecords.bandcamp.com/album/renaskigo

Also there is a prequel to A Symbiotic Experience : Dawn of the Damned.
archive.org/details/Dawn_of_the_Damned_Gabriel_Pereira_Spurr_Yoshiwaku

A Symbiotic Experience is a project created for HAMFUGGI Records, but we really love Non Exclusive Concept so we chose to do a double release. More informations here hamfugi.wixsite.com/hamfuggirecords/a-symbiotic-experience

Recorded between Buenos Aires (Argentina) and Foucherans (France).
Dedicated to everyone who harvest the fruits of dreams
and share their seeds freely with the whole world.

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posted 14 January 2022

vvaa & ethernet orchestra – Oceans Reimagined

vvaa & ethernet orchestra – Oceans Reimagined
[pn200]

vvaa & ethernet orchestra

“Oceans Reimagined”

Pueblo Nuevo Netlabel is pleased to present “Oceans Reimagined”, a remix album of intercultural online jamming by Various Artists and the network music ensemble Ethernet Orchestra.

Oceans Reimagined is a tele-collaborative remix project that seeks to further open the borders of telematic music making to encompass asynchronous telematic post-production. Selected artists were invited to reimagine one or more recordings, from Ethernet Orchestra’s 2020 album, Oceans between Sound (pn150). The aim was to extend the concept of the oceans and waterways separating geographically displaced performers, as a metaphor for the ebb and flow of networked data that traversed the Internet in the making of the work. Each track on this album is a digital reconfiguration of distributed audio streams captured as data pinging around the network.

Oceans Reimagined illustrates the creativity that can be shared and re-imagined through geographically dispersed collaboration between artists of different cultures.

For further information about the artists, their approaches and processes in reimaging the works, visit: oceansbetweensound.wordpress.com/oceans-reimagined

To stream or download source material from Oceans between Sound visit:
pueblonuevo.cl/oceans-between-sound

Roger Mills
(Sydney, Australia. January 2022)

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posted 12 January 2022

Dagure – Blacksky Pathfinder

Dagure – Blacksky Pathfinder

Dagure

“Blacksky Pathfinder”

Guitar recorded live in 2021
Mixing and editing by Dagure
Guitar by Dagure
Artwork by Hervée Duchêne

Available at “pay what you want” price
Please donate as you see fit if you enjoy the music
Please tell everyone to download from the official sources only

Licensed under Creative Commons CC-BY-NC: you can freely share and adapt the music as long as you give me credit and don’t use it for commercial purposes (but feel free to contact me in that case)
credits
released July 5, 2021

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posted 11 January 2022

Toxic Chicken – Cool Bunny

Toxic Chicken – Cool Bunny
[earthrid-029]

Toxic Chicken

“Cool Bunny”

Toxic Chicken is Dutch musician and producer Kai Nobuko, who has released many albums under both those names and as Covolux. Fans of his work will surely agree, however, that the joyful sound of Cool Bunny definitely belongs under the Toxic Chicken banner. These bunnies are cool with being cool and are happy to jump about the room with complete abandon. Perhaps you will as well? If not, you can just sit it out and enjoy the show. That’s cool too.
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posted 10 January 2022